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Texture twitching on devices with Mali GPUs when moving object and chang...
Reproduction steps:1) Open user's project2) Build for Android and run3) Walk around4) Observe the background layer closest to the ca... Read more
[Android][IL2CPP] Compiler crash on Windows
Reproduction steps:1) Open "testProject.zip" project2) Make sure "Scripting Backend" set to IL2CPP3) Try building project for Androi... Read more
AnimationEvent is not being fired on lower FPS (when transitioning to em...
Steps to reproduce: 1) Download attached project "Missing Animation Events.zip" and open in Unity.2) Open scene MainScene and press ... Read more
[UI] OnSelect is called several times when InputField is selected on tou...
To Reproduce: 1. Open and build the attached project for iOS or Android.2. Click on any Input field once and the click on any other ... Read more
Recursively calling Awake() method results in crash
Reproduction Steps:1. Open "Test047" project2. Open "Test" scene3. Run scene Expected: Error or some other notification that such co... Read more
[WebGL] The browser could not allocate enough memory for the WebGL content
Reproduction steps(GIF attached):1. Open attached "stripped" project.2. Build it for "WebGL" platform.3. Open the standalone.4. Clic... Read more
Creating Avatar Mask throws NullReferenceException
How to reproduce:1. Open the attached project2. Create Avatar Mask (Project -> Create -> Avatar Mask)3. Notice a lot of NullRe... Read more
[Standalone] Unity 5 Unet Network Rigidbody Syncing - Client sinking thr...
Steps to reproduce:1. Open attached project "RigidbodySyncExample.zip"2. Build windows standalone with "Offline" and "Online" scenes... Read more
Starting rotation position changed to random values after editing rotati...
How to reproduce: 1. Open Unity and create a new project.2. In the scene view create a new Cube GameObject.3. In the Inspector windo... Read more
[SpritePacking] 'Find Reference in Scene' does not work on packed sprites
Steps to reproduce: 1. Open attached project (sprite_test.zip)2. Open 'Test' scene3. Open Sprite Packer window and click 'Pack'4. Ri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used