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0
votes
Duplicate

Fatal Error crash on the editor on a Mac results in an Abort on destruct

MacOS

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Jan 31, 2022

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Version/s:

When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more

2
votes
Fixed

Scene and asset changes not saved when "Verify Saving Assets" is enabled...

Linux

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Nov 14, 2021

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Version/s: 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user attached project ("test20211114.zip") 2. In the menu bar go to "Edit > Preferences..." and enable... Read more

0
votes
Fixed

Fatal Error crash on the editor on a Mac results in an Abort on destruct

Metal

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Jan 31, 2022

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Version/s:

When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more

1
votes
Fixed

[Android][Vulkan] Application crashes upon opening after putting it to s...

Android

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Jan 31, 2022

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Version/s: 2020.3, 2020.3.25f1

1. Open the attached user's project "DeepLink.zip" 2. Make sure that Vulkan is selected as the Graphics API 3. Build for Android 4. ... Read more

0
votes
Fixed

Socket.Handle returns wrong value when used in IL2CPP Build

IL2CPP

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Dec 16, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.5f1, 2022.1, 2022.2

Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Press Add Open Scenes 4. Build and Run t... Read more

0
votes
Fixed

[2D][Tilemap] Flipped tiles are grayed out when the Tilemap Focus On dro...

Package: 2D Tilemap

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Jan 29, 2022

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Version/s: 1.0.0

How to reproduce: 1. Open the attached project "tileRepro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Open... Read more

0
votes
Fixed

Problem with GetDimensions method HLSL -> GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

2
votes
Active

'Dedicated Server support for Linux is not installed' error shown when L...

Dedicated Server

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Jan 31, 2022

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Version/s: 2022.1, 2022.1.0b6

Repro steps: 1. Install the Linux build support and Linux Server build support 2. Create a new project 3. Switch to 'Dedicated Serve... Read more

0
votes
Duplicate

Scene Build Index can't be found from test runner

Package: Test-Framework

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Jan 31, 2022

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Version/s:

How to reproduce: 1. Open attached Unity project 2. Open test Runner window 3. Run SceneTest test 4. Observe console Expected resul... Read more

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