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IL2CPP strips parameter attributes
Steps to reproduce:1. Open user attached project2. Build to anything that supports IL2CPP (Tested Android and iOS)3. Inspect debug.l... Read more
Serialization of custom class doesn't work when defined in a base class ...
To reproduce: 1. Open the project, attached by the tester (serializationBug.zip)2. Inspect the ChidClass.cs script3. Add the script ... Read more
[Android] GearVR Rendering Skinned Mesh breaks with Normal mapped standa...
Steps to reproduce:1. Open attached project "Unity_Simple_Tests_01.zip"2. Enter play mode and observe mesh animating3. Build and run... Read more
[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps:1. Download and open attached project ("InputTest.zip")2. Build and run "test.unity" scene on an Android device3.... Read more
"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip)2. Open the "Example-Avatar" scene3. Open the Scene view4. Observ... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce:1. Open project attached by QA2. Remove "TagB" from the tag list3. Build and run project4. Check player.log or Xcode co... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce:1. Open the attached project "FullTestPass_2018.2.zip"2. Window -> Package Manager3. Update TextMesh Pro package... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
[iOS] [iPhoneX] Mashed colored stripe and triangle artifacts using Legac...
Reproduction steps:1. Open the attached project.2. Build and run the 'scene' to iPhone X. Actual behavior:- A plane will be covered ... Read more
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce: 1. Download and open the attached project2. Set Graphics API to OpenGL3. Enter Playmode Expected result: no comp... Read more
All about bugs
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