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[XR][Linux][Vulkan] UNITY_SINGLE_PASS_STEREO is not set on "mock HMD"
To reproduce:1) Open attached project and scene2)If 2018.2, change graphics API to Vulkan in player settings and check "Vulkan Edito... Read more
[iOS] "No certificate for team ' ' matching iPhone Development found" us...
Reproduction steps:1. Create a new project.2. Switch platform to iOS in the Build Settings.3. Go to Player Settings.4. Uncheck the '... Read more
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip)2. Open "active" scene3. In the Lighting settings, obser... Read more
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component o...
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component only in Mac OSX Steps to Reproduce.1. Create a Project OR Ope... Read more
Folder title case is ignored on creation when Native Plugin is in same d...
Reproduction steps:1. Download "webrtc_unity.zip" project and open in Unity2. Right-click Assets and select Create -> Folder3. Na... Read more
Can't load a scene from asset bundle if scene has a period in the name
To reproduce:1. Open users attached project "TestProject.zip"2. Enable Development Build3. Open the built project4. Press Assets/Tes... Read more
Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps:1. Download "LoadFromStreamTest.zip" project and open in Unity2. Open "default" scene3. Enter Play mode Expected:... Read more
[Motion Blur] GameObject stays blurry after completing its motion
How to reproduce:1. Open attached project "repro_1024863"2. Import "Post Processing Stack" from the asset store3. Select cube GameOb... Read more
[XR] Editor crashes on removing vuforia resource files
Editor crashes on removing vuforia resource files after disabling "Vuforia Augmented Reality Supported" in XR settings Steps to Repr... Read more
[Particles] non R/W mesh from asset bundle is not rendered in particle s...
To reproduce: 1. Open the project, attached by the user (psr_bug.zip)2. Open the "main" scene3. Use the bundleMesh asset as the mesh... Read more
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