Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.4.1f1
Issue ID
1024864
Regression
No
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce:
1. Open the project, attached by the user (MSELightingBug.zip)
2. Open "active" scene
3. In the Lighting settings, observe the following:
the Skybox is "skybox", the Sun Source is "directional light", Indirect Resolution is 0.02, Lightmap Resolution is 0.02, Fog is active
4. Open "game" scene
5. Step 3
6. Open "active" scene additively
7. Step 3. Observe how some settings are from "active" scene and some are from "game"
Expected: Lighting settings show the settings that belong to the currently active scene
Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment