Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.4.1f1
Issue ID
1024864
Regression
No
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce:
1. Open the project, attached by the user (MSELightingBug.zip)
2. Open "active" scene
3. In the Lighting settings, observe the following:
the Skybox is "skybox", the Sun Source is "directional light", Indirect Resolution is 0.02, Lightmap Resolution is 0.02, Fog is active
4. Open "game" scene
5. Step 3
6. Open "active" scene additively
7. Step 3. Observe how some settings are from "active" scene and some are from "game"
Expected: Lighting settings show the settings that belong to the currently active scene
Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment