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Internet Browser can be accessed through the Launcher while creating a g...
Steps to reproduce: 1. Open the Unity launcher2. Log out if not done so yet3. Press "Sing-in with Google4. Press "More Options" - "C... Read more
Physics.SyncColliderTransform is extremely slow when a Gameobject with l...
A parent object has 10 000 cubes with colliders. Its scale is being changed. If the parent object has a Rigidbody component, Physics... Read more
Camera/Canvas/Canvas hierarchy manipulates scene file when entering play...
To reproduce: 1. Open the project, attached by the user ("STW.zip")2. Open the "UI" scene3. Make sure Maximize On Play is true4. Ent... Read more
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce:1. Open user attached project2. Click on the 'Rain' game object3. Click on 'Show bounds'4. Observe that the bound... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce:1. Open attached “ListSortGCAllocTest.zip” Unity project2. Open “ListSortGCAllocTest” scene3. Open Window->Pro... Read more
MonoBehaviour methods are not recognized in Visual Studio 15.5.4 because...
Reproduction steps:1. Open Unity and create new project2. Create new C# script3. Open and edit C# script and close it4. Enable Play ... Read more
[WSA] Application.isMobilePlatform always returns true for UWP/WSA platform
Steps to reproduce:1. Open the attached project (Application.isMobilePlatform.zip)2. Switch platform to Windows Store3. Open the tes... Read more
[iOS][Metal] Black frame instead of Video is being displayed when using ...
To reproduce:1. Open project attached by QA2. Build "testscene_empty" to iOS platform3. Run on the device Expected result: Video is ... Read more
Starting a thread for a server freezes Editor on play
To reproduce:1) Open attached project2) Open the "MainMenu" scene3) Select the "GOGame" GameObject4) Click "Start Single Server" in ... Read more
4 additional properties are created in the Animation when Vector4 values...
How to reproduce:1. Open attached Unity project "DeleteME"2. Open scene "Vector4AnimationIssue"3. Select GameObject-->Quad in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned