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[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...
Repro steps: 1. Create a VFX Shader Graph 2. Assign it to a VFX output 3. In SG, add an exposed Vector1 and save the graph 4. Observ... Read more
[HDRP] Volume profile override is removed along with NullReferenceExcept...
All added Volume profile override removed on resetting along with following errors: -AddAssetToSameFile failed because the other as... Read more
[Probuilder] NullReferenceException and ArgumentException errors are thr...
After creating a Probuilder Gameobject, on selecting UV Editor Window NullReferenceException and ArgumentException threw in console,... Read more
Serialization layout errors when using classes with arrays of structs co...
Steps to reproduce: 1. Open user-supplied project 2. Run the Sample scene Expected: no errors appear Actual: errors appear Reprodu... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more
PPv3 LUT not merged due to per frame recalculation which causes a perfor...
How to reproduce: 1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects 2. Build both for Android 3. Inspect the performa... Read more
PPv3 Bloom does more pyramid levels than PPv2 which causes non-negligabl...
How to reproduce: 1. Open the attached "URP_Bloom" and "PPv2_Bloom" projects 2. Build both projects for Android 3. Inspect the perfo... Read more
[Burst] Unexpected exception in Burst.Compiler.IL.Helpers.MethodDecoderE...
How to reproduce: 1. Create a new Unity project 2. Download and import the Burst package 3. Import the tester-attached script(TestSc... Read more
Profiler Timeline view selection window has incorrect position when expa...
To reproduce: 1. Open Profiler window 2. Load attached data file 3. In the Timeline view expand Profiler thread 4. Click Profiler.Sy... Read more
[XR][Oculus Rift] Editor crashes on entering in play mode when Oculus Ri...
When Oculus Rift is Plugged and entered play mode causes the editor to crash, refer attache video Prerequisite: Make sure Oculus Ri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger