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[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...
Steps to reproduce: 1. Open attached project "811576.zip"2. In project tab, notice "Light" sprite3. Expand it and notice multiple su... Read more
GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more
OpenGLCore does not support scale in shaders when applied on Skinned Mes...
How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it.2. Compare two characters and notice downscaled cha... Read more
[Networking] Enabling "reliable fragmented" for channel 0 causes clients...
Reproduction steps:-----------------------------1) Open user's project "MultiPlayerTest"2) Build scene "Scene" for standalone3) Run ... Read more
[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes
Steps to reproduce:1. Download and open attached project "Cuttingmeshes.zip"2. Open scene "scenes/main"3. Make sure GPU Skinning opt... Read more
Recording a rotation using the gizmo resets the object rotation values t...
Reproduction steps:1. Open the attached project2. Open the available scene3. Select the '2' gameobject in the Hierarchy4. Open the A... Read more
Mesh changes poses and models when dragged around
Reproduction steps:------------------------1) Open user's project 'DepthColor'2) Open scene 'Poses'3) Move around one of the meshes ... Read more
[iOS] Crash when the app is terminated by double clicking the home button
Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app.... Read more
DestroyImmidiate() animatorState with bool parameter set to true crashes...
How to reproduce:1. Open the attached project2. Open Test scene3. Select UI Root>UI Camera>Container in hierarchy4. In inspect... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message