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Failing to create DX11 device on Windows 7
Reproduction Steps: 1- Start Unity in DirectX 11 mode. Expected Result: Editor starts in DirectX 11 mode. Observed Result: Editor s... Read more
[Multiplayer] NetworkManager.networkAddress variable have no relevant in...
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the... Read more
[iOS] [Asset Bundle] Asset Bundles take excessive amounts of memory
Reproduction Steps: 1. Download User provided stripped projects 2. Open "AssetBundlesVsResourcesPrefab" project //---- Test loading... Read more
[Conditional("")] attribute doesn't compile
To reproduce: 1. Open attached project Notice the error: Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional... Read more
Inconsistency with vertex modifier in surface Shader when 2 objects shar...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Compare Scene and Game views. Expected result: Scene and Game vi... Read more
WriteMask is ignored when writing to the Stencil Buffer
To reproduce: 1. Open attached project; 2. Open "Test scene" scene; 3. Check the Game view. Expected result: in the first pass Sten... Read more
[docfix] Yield WaitForEndOfFrame never happens in Batchmode
To reproduce: 1) Get the attached project 2) Run in console/terminal: Unity.exe -projectPath "<path_to_project>" -batchMode -exec... Read more
VideoPlayer.time never reaches VideoPlayer.clip.length
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Watch the Console as the video plays. Expecte... Read more
Video alpha doesn't work when camera clear flags are Don't Clear
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Try to change Alpha in Video Player. Expecte... Read more
After returning licence in batch mode, log shows a message with "This sh...
To reproduce, run this in console/terminal: Unity -quit -batchmode -returnLicense Expected: No unexpected messages should appear in... Read more
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