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[2D] Tiles are not rendered in TilePalette Window when Sprite is added t...
Steps To Reproduce.1. Create a New 2D Project2. Select "Multiple" Mode property in Sprite Mode > Apply.3. Click on Sprite Editor ... Read more
[Memory Profiler] Unity Editor crashes when taking a Snapshot
To reproduce:1. Download attached project "1011626.zip" and open in Unity2. Enter the Play mode3. Open the Memory Profiler window an... Read more
[Regression] Ping.DestroyPing crashes the editor in Ping::Release
How to reproduce:1. Download attached project and Enter Play Mode2. Wait till crash or Exit Play Mode and Enter again Actual result:... Read more
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps:- Open Scene1 from the attached project- Select both particle systems, expand their shape module to see the shape gizmo,... Read more
Having "Nvidia Ansel" Imported into the project and pressing "ALT + F2" ...
Reproduction steps: 1. Open "MinimalRepro" Project2. Open "Main" Scene3. Build the project for Windows4. Launch the build5. Press "A... Read more
Enabling "Content Size Fitter" Constraints and then removing them, greys...
Reproduction steps: 1. Open "MinimalRepro" Project2. Open "Main" Scene3. Select "Canvas" -> "GameObject"4. Set the "Content Size ... Read more
[iOS] Crash in 'unity_z_inflate at inflate.c' when loading PNG file from...
Reproduction steps:1. Open the attached project 'LoadPNGTest.zip'.2. Build it to iOS device.- Make sure you open '.xworkspace' inste... Read more
[2D] Hexagon Tiles shape turns to triangles on resetting the Grid component
Hexagon Tiles shape turns to triangles on resetting the Grid component Steps to Reproduce:1. Create a New 2D Project2. Right click o... Read more
[2D] Hexagon tiles get distorted on changing values of the cell gap
Hexagon tiles get distorted on changing values of the cell gap Steps to Reproduce:1. Create a New 2D Project2. Right click on Hierar... Read more
Default 3D Unity project doesn't build for UWP with .NET scripting backe...
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window