Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2
Issue ID
1013421
Regression
Yes
Default 3D Unity project doesn't build for UWP with .NET scripting backend due to compiler errors in postprocessing stack
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work with .NET scripting backend, or not include it to new projects by default if it doesn't work on one of our platforms.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
Add comment