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[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass Shadows cast by directional light don't render at all in the right eye... Read more
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of view... Read more
[ReflectionProbes] Realtime reflection probe throws error after pressing...
Steps for reproduction:1) Create a new scene2) Create a new reflection probe3) Change the type of reflection probe to realtime and r... Read more
[iOS][High sierra] Player tests don't start with Xcode 9.2 and macOS 10.13
iOS test can't run on macOS 10.13 with Xcode 9.2. Steps:1. Open Terminal and define IOS_DEVICE_ID variable (IOS_DEVICE_ID=device UDI... Read more
XRNodeState.TryGetAngularVelocity returns incorrect values while using O...
Steps to reproduce:1. Download the latest attached project(XRNODEBUG.zip)2. Open the project3. Enable VR and set SDK to OpenVR4. Ent... Read more
[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce:1. Create a new project2. Enable VR Support under Player Settings3. Enter play mode Result: crash#0 0x007ffd0b19c... Read more
[WSA] WWW() method using "Master Solution Configuration" is receiving an...
Steps to reproduce:1. Open the attached project(case_989206-TestProject_WWW.zip)2. Open the Test.unity scene3. Switch platform to Wi... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more
[VR][Android] Stereo Rendering Path check shader renders at the wrong co...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked