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"Standard Assets" are not visible in Launcher "Add packages" window
Reproduction steps: 1. Download the "Unity Download Assistant"2. Install Unity with the "Standard Assets" option enabled3. Open Unit... Read more
[Shuriken] Unity crashes when duplicating/moving nested particle systems...
Repro steps:1. Open Crash scene from the attached project.2. Select both systems, duplicate and move them a bit.3. Repeat 2) until i... Read more
[Hololens] RAW Photo Capture does not seem to be working
Tried capturing a photo with the RAW capture. It showed me an output path but photo did not appear there. I also could not locate th... Read more
[Hololens] Projection Matrix Camera capture not working
The projection matrix camera capture does not appear to be working. - When tapping to start camera capture I get part of the view ob... Read more
[Hololens] Native Video and Photo Capture failing to load DLL
DLL fails to load in for Native Photo and Video Capture Read more
GUI.Box tooltip does not appear in the Inspector
Steps to reproduce:1. Open user attached project below ("DragBoxTest")2. Click on the "Hoden" game object3. Hower over one of the 'h... Read more
[Hololens] Cannot deploy app bundle via App Manager portal
Having trouble deploying an app bundle. - Deploy will fail outright when I do not add dependencies.- Deploy will succeed if I add al... Read more
Captured video/Image is unable to save in the gallery of Hololens.
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro:1. Open the attached project > Switch to Univer... Read more
[Vulkan] Light Probe settings "Use Proxy Volume" on MeshRenderers and Sk...
Step:1. Build Vulkan Player of the repro scene2. Observe and compare with DX11 or other APIs Expected and Actual Result please refer... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open