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Duplicate
Votes
0
Found in
2018.2.0a1
Issue ID
988423
Regression
Yes
[Shuriken] Unity crashes when duplicating/moving nested particle systems with a disabled renderer
Repro steps:
1. Open Crash scene from the attached project.
2. Select both systems, duplicate and move them a bit.
3. Repeat 2) until it crashes (sometimes it crashes right away, other times after a lot (20-30) duplicates. (video attached)
Notes:
- Regression, happens in trunk and 2018.1
- Most likely caused by a recent threading PR
RichardK: In a debug build, this asserts in the TransformHierarchy code, because we are writing to array index -1, of the output bounding boxes, in the DispatchUpdate job.
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This is a duplicate of issue #995995