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[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Build and deploy the project to iOS 3. Observe ... Read more
[HDRP][Metal] Volumetric fog is clipped by shadow distance
Steps to reproduce: - Open "OutdoorsScene" in the attached project - Look at the rendering - Change the shadow max distance in the "... Read more
[XR SDK] [URP] EventSystem.RaycastAll() returns empty array when URP is ...
Reproduction steps: 1. Open the attached project ("1384679R.zip") 2. Open the SampleScene and enter Play mode 3. Point HMD to the Bu... Read more
Baked Lightmaps preview is more faded than in the Preview window
Reproduction steps: 1. Open the attached project 2. Go Window -> Rendering -> Lighting -> Baked Lightmaps 3. Check the preview of so... Read more
Prefab modifications aren't saved when "Auto Save" is enabled
Reproduction steps: 1. Open the user's attached "EditGridTest.zip" project 2. Open the "SampleScene" Scene 3. Open the "Test" Prefab... Read more
[URP][Android] Animation frames are not cleared on PowerVR GPU when usin...
How to reproduce: 1. Open the user's attached "TestAndroid.zip" project 2. Build And Run the "SampleScene" on an Android device with... Read more
Accelerator Returns Incorrect Data when Asset is imported using Custom I...
Reproduction steps: 1. Set up accelerator for this project 2. Open the attached project "repro.zip" 3. Create an empty file "a.artma... Read more
IndexOutOfRangeException is thrown when increasing the size of an Expose...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "bug" (Assets/bug.unity) 3. In the Hierarchy window, select t... Read more
[Android] The button is stuck on a press state when pressing the button ...
Reproduction steps: 1. Open the attached Unity project "InputIssue.zip" 2. Build and install the application on a device 3. Open the... Read more
Scene view is offset to the bottom when the Draw Mode is set to Deferred
How to reproduce: 1. Open the user-submitted project 2. Open the scene "test" (Assets/test.unity) 3. In the Scene view control bar, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template