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Fixed in 12.0.0

Votes

0

Found in [Package]

7.4.1

Issue ID

1385010

Regression

Yes

[URP][Android] Animation frames are not cleared on PowerVR GPU when using URP

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the user's attached "TestAndroid.zip" project
2. Build And Run the "SampleScene" on an Android device with PowerVR GPU

Expected results: The white circle moves without leaving a trace
Actual results: The white circle leaves a trail when moving

Reproducible with: 7.4.1 (2019.4.33f1), 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1)
Not reproducible with: 7.3.1 (2019.4.33f1), 12.0.0 (2021.2.0b15), (2021.2.6f1), 13.1.3 (2022.1.0b2)

Reproduce with:
VLNQA00391, Xiaomi Redmi 9A (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
Oppo A15 Smartphone which has a PowerVR GE 8320 GPU (User)
YESTEL T5 Tablet which has a PowerVR GE8322 GPU (User)

Did not reproduce with:
VLNQA00286, Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
----------, Samsung - (SM-G991U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77

Note:
- The issue is reproducible when using either Built-in or URP Shader

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