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[Android] Hidden files in StreamingAssets folder are not included in bui...
Reproduction steps: 1. Open the attached project "StreamingAssetsBug" 2. Build the project for Android 3. Change the extension of th... Read more
[Device Simulator] Touch input does not work when Active Input Handling ...
How to reproduce: 1. Open the attached project ("SimulateInputRepro.zip") 2. Run the EditMode tests (Window -> General -> Test Runne... Read more
The BinaryReader read data to a Span <byte> is always zero
How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
FP32 is used for a temporary variable when compiling a shader
Reproduction steps: 1. Create a new project 2. Import the attached "NewUnlitShader.shader" Shader 3. Select the "NewUnlitShader.shad... Read more
[VFXGraph] Saving changes in one open Graph performs save action for all...
How to reproduce: 1. Create new HDRP project 2. Create new VFX Graph, open it 3. Open another VFX Graph window via Window>Visual Eff... Read more
Transparent Depth Prepass and Postpass are disabled when using built-in ...
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. In the Hierarchy window, select HairBroken -> Hair_32501... Read more
[VFXGraph] Node sections outlines are distorted when Scene view is set t...
How to reproduce: 1. Create new HDRP project 2. Create new VFX graph in Hierarchy and open it Actual result: Colourful node section... Read more
TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage incr...
Reproduction steps: 1. Create a new Unity project 2. Select the "Main Camera" Game Object 3. Hover the mouse over the "Main Camera" ... Read more
FormerlySerializeAs attribute doesn't work in Player Build when used in ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
[2D PSD Importer] Duplicate names in different hierarchies are renamed
Given the following structure of a .psb file: [Group] Face_00 ---- LeftEye ---- RightEye ---- Face [Group] Face_01 ---- LeftEye ----... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map