Search Issue Tracker
Fixed in 14.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1376667
Regression
Yes
Transparent Depth Prepass and Postpass are disabled when using built-in Hair Shader Graph in HDRP
How to reproduce:
1. Open the user's attached project
2. Open scene Test
3. In the Hierarchy window, select HairBroken -> Hair_32501 -> Hair_32501.Shape
4. In the Inspector window, under the "Back Inner (Material)" Component, next to the "HDRP/Hair" Shader selection, click the "Edit..." button
5. In the newly opened Hair Shader Graph window, in the Graph Inspector, select the Graph Settings tab
6. Observe the checkbox values of "Transparent Depth Prepass" and "Transparent Depth Postpass"
Expected result: Transparent Depth Prepass and Transparent Depth Postpass are enabled
Actual result: Transparent Depth Prepass and Transparent Depth Postpass are disabled
Reproducible with: 12.0.0 (2021.2.0b2), 12.1.1 (2021.2.5f1), 13.1.0 (2022.1.0a16)
Not reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Resolution Note (fix version 14.0.0):
Fixed in HDRP 14.0.0 for Unity 2022.2.0a3 and up