Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.0-pre.3
Issue ID
1375028
Regression
No
[2D PSD Importer] Duplicate names in different hierarchies are renamed
Given the following structure of a .psb file:
[Group] Face_00
---- LeftEye
---- RightEye
---- Face
[Group] Face_01
---- LeftEye
---- RightEye
---- Face
The expected prefab hierarchy after importing it into Unity (with Use Layer Group enabled) is the following
[NameOfPsbFile]
---- Face_00
-------- LeftEye
-------- RightEye
-------- Face
---- Face_01
-------- LeftEye
-------- RightEye
-------- Face
However, the actual hierarchy generated looks like this:
[NameOfPsbFile]
---- Face_00
-------- LeftEye
-------- RightEye
-------- Face
---- Face_01
-------- LeftEye_1
-------- RightEye_1
-------- Face_1
Reproducible with: 2D PSD Importer 2.1.10 (2019.4.33f1), 4.1.2 (2020.3.24f1), 6.0.1 (2021.2.5f1), 7.0.0-pre.3 (2022.1.0a16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Resolution Note:
A fix to this issue would silently break all assets and systems depending on a path inside the generated model prefab, such as animation clips. Due to the potential impact, we have decided to leave this issue as is for now. We have tagged this issue as an area of improvement that we will look into for future versions of the PSD Importer.