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[Android] App does not resume graphics context after being minimized and...
How to reproduce:1. Open the attached "AndroidResumeTest" project2. Build project to device, run the built player3. Minimize or swit... Read more
If XRSettings.eyeTextureResolutionScale != 1.0, hololens does not render...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce:1. Open attached project "SpriteRaycastIssue.zip"2. Open Test Scene3. Enter Play mode4. Try clicking the button (... Read more
[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...
How to reproduce:1. Open the attached "TestWeapon" project2. Select IL2CPP as Scripting Backend (File --> Build Settings --> P... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce:1. Open Unity2. Load user-submitted project('2dtoolkit.zip')3. Select Window -> 1949 -> Level Editor4. In the... Read more
[WebGL] Player is not receiving request headers
To reproduce:1) Open attached project2) Build and run for WebGL Expected: A circular logo should load (it works on the Editor itself... Read more
[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...
To reproduce:1) Open attached project and scene2) Play it Expected: In the upper text box, the vertical scrollbar should be hidden. ... Read more
Random spikes in CPU usage in runtime caused by Physics.Processing
Steps to reproduce:1. Open attached “PerformanceIssue.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Open Window->Pro... Read more
PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...
Steps to reproduce1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Capture Memory 'Ed... Read more
[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...
Reproduction steps:1) Download and open QA attached project (own cloud link)2) Build and run it on Samsung Galaxy Note 8 (with Qualc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned