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Fixed in 2018.2.X

Fixed in 2018.1.X

Votes

6

Found in

2018.1.0a7

2018.1.0b1

Issue ID

983582

Regression

Yes

Random spikes in CPU usage in runtime caused by Physics.Processing

Physics

-

Steps to reproduce:
1. Open attached “PerformanceIssue.zip” Unity project
2. Open scene “Main”
3. Enter Play mode
4. Open Window->Profiler

Expected results:
Smooth performance with no unexpected spikes in CPU usage
Actual results:
Physics.Processing CPU usage spikes at random moments

Reproduced in: 2018.2.0a1, 2018.1.0b2, 2018.1.0a7
Didn’t reproduce in 2018.1.0a6, 2017.3.0p1
Regression introduced in: 2018.1.0a7

Fixed in: 2018.2.0a6, 2018.1.0b13

Comments (34)

  1. GuillemSunyer

    Dec 28, 2021 19:53

    Still exists in 2020.3.25f1

  2. amiel_ace

    Jul 08, 2021 15:14

    this still exists as of today, in unity 2020.3.13f1

  3. GenialPP

    Jul 02, 2021 14:06

    Still exists in 2020.3.13f1

  4. JacobK

    Jun 10, 2021 14:29

    Seeing this in 2020.3.10f :(
    Physics.Processing spiking to 30ms, almost entirely self time

  5. rodrycode

    May 25, 2021 08:42

    Still exists in 2020.3.9f1

  6. Trungdv

    Mar 26, 2021 18:26

    Still happened in 2019.4.16f1

  7. OneManArmy3D

    Mar 21, 2021 03:43

    In 2020 LTS i constantly see 140ms Physics.Processing spikes.

  8. GreenPandaStudios

    Feb 24, 2021 14:00

    This is not fixed.

  9. studentvz

    Feb 11, 2021 17:42

    We made a detailed report on this issue, made a bug report and there is a new issue tracker. Help us expand this issue so it can be fixed.
    https://forum.unity.com/threads/unity-performance-regressions-cpu-usage-physics-proccesing-rendering-spikes-and-more.1056236/

  10. Zunno

    Jan 24, 2021 22:10

    Still exist in 2019.4.18

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