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[Timeline] Automatic Framing is neither zooming nor moving the tracks in...
Automatic Framing is neither zooming nor moving so that all the clips on the timeline are in the frame on pressing F. Steps to Repro... Read more
[Android Vulkan] Read screen pixels is wrong on android phones
Steps:1. Build apk with Vulkan api and run on Android phones that supports VulkanOR use the apk in the Build folder2. Open the app a... Read more
Command Line Argument "-force-gfx-jobs off" doesn't disable "Graphics Jo...
Reproduction steps: 1. Create a New Project2. Go to the "Player Settings" -> "Other Settings" -> Enable "Graphics Jobs (Experi... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce:1. Open attached project;2. Open "case_1" scene;3. Select "root" game object in the Hierarchy;4. Open Animator window a... Read more
Custom cursor textures, compressed with DXT, are not rendered correctly ...
How to reproduce:1. Open the attached project "cursorBug.zip"2. Go to Player Settings and change Default Cursor to any texture compr... Read more
TestRunner not showing tests with multiple TestFixtures or TestFixtureSo...
Steps to reproduce : Open attached projectOpen TestRunner windowExpected : Tests using [TestFixture] or [TestFixtureSource] attribut... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce:1. Open project attached and run scene Start2. Build and and run for StandAlone3. Observe different results Expected: i... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce:1. Open the attached project2. Open the TestScene3. Play the scene4. Click LAN Host(H)5. Click the Button that ap... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce:1. Open attached "GetAnimatorTransitionInfo.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Press "But... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask