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0
votes
Won't Fix

[VR][Android] Set Target Buffers broken in Single Pass Rendering

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of view... Read more

0
votes
Won't Fix

[ReflectionProbes] Realtime reflection probe throws error after pressing...

Progressive Lightmapper

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Jan 19, 2018

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Version/s:

Steps for reproduction:1) Create a new scene2) Create a new reflection probe3) Change the type of reflection probe to realtime and r... Read more

0
votes
Fixed

[iOS][High sierra] Player tests don't start with Xcode 9.2 and macOS 10.13

iOS

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Dec 19, 2017

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Version/s: 2017.2.0f3

iOS test can't run on macOS 10.13 with Xcode 9.2. Steps:1. Open Terminal and define IOS_DEVICE_ID variable (IOS_DEVICE_ID=device UDI... Read more

2
votes
Duplicate

XRNodeState.TryGetAngularVelocity returns incorrect values while using O...

XR SDK

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Jan 09, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Download the latest attached project(XRNODEBUG.zip)2. Open the project3. Enable VR and set SDK to OpenVR4. Ent... Read more

4
votes
Fixed

[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...

Linux

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Jan 09, 2018

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Version/s: 2017.3.0f1

Steps to reproduce:1. Create a new project2. Enable VR Support under Player Settings3. Enter play mode Result: crash#0 0x007ffd0b19c... Read more

0
votes
Duplicate

[WSA] WWW() method using "Master Solution Configuration" is receiving an...

Universal Windows Platform

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Jan 18, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open the attached project(case_989206-TestProject_WWW.zip)2. Open the Test.unity scene3. Switch platform to Wi... Read more

0
votes
Won't Fix

[Editor] Missing reference exception occurs on deleting particle system

Visual Effects - Legacy

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Jan 18, 2018

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Version/s: 5.6.5p1

Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more

0
votes
Duplicate

Lighting panel Ambient color is not affected by active scene

Shadows/Lights

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Jan 19, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more

0
votes
Won't Fix

[VR][Android] Stereo Rendering Path check shader renders at the wrong co...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more

0
votes
Won't Fix

[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.1.0b2

Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more

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