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Assembly Definition Files Break UWP Build
How to reproduce:1. Download attached project file and open "TestScene".2. Change Platform to UWP.3. Press Build Expected result: Bu... Read more
Incorrect lighting when using multiple terrain.
The lighting generated for terrain looks to be incorrect and has crashed for me once. Steps to reproduce- Create a terrain in the he... Read more
[Android] Ping causes lag
Steps to reproduce:1. Open QA attached project "AndroidPingPerformance.zip"2. Build it on an Android device3. Observe the frame rate... Read more
Preferences window can not be resized horizontally causing issues with c...
Steps to reproduce:1. Open attached project2. Open Edit -> Preferences3. Notice that the name field is too long to be displayed p... Read more
[Metal] [iOS] [Anti Aliasing] Some objects doesn't render and sometimes ...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device. Actual result (screenshots attached):- Backgro... Read more
Crash in physx::PxcDiscreteNarrowPhasePCM after entering a Play mode if ...
Reproduction steps:1. Open the attached project "crash.zip";2. Open the Main.unity scene;3. Make sure that object riverscene1/ground... Read more
[UI] ScrollView's Scrollbar handle broken with inactive gameobject as Vi...
To reproduce:1. Open attached Unity project "UI-BUG-5.zip"2. Open "test" scene3. In the Hierarchy, locate "Scroll View Broken" scrol... Read more
[Animation] Model transform rotation values are set to zero by Animation...
Steps to reproduce:1) Open the attached project.2) Open 'Main' scene.3) Run the scene.5) In the Inspector search field, search for "... Read more
Crash when changing TransparencyLM property in shader while baking
Steps to reproduce:1. Open user's attached project2. Select "Transparent" Object, expand it's Material and drag "red" from the asset... Read more
ParticlesStandardUnlit shader causes MissingReferenceException when Part...
How to reproduce:1. Open Unity2. Load tester-submitted project(Particles.zip)3. Open '1.unity' scene4. Select 'Particle System'5. Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject