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Target Platform not respected when building due to *remote setting* a$ p...
Unable to build to any non default platform if AssetDatabase.SaveAssets is called Steps To Reproduce:1. Create a new unity project2.... Read more
Reparenting UI after setting "anchorMin" and "anchorMax" with scripts ca...
Reproduction steps: 1. Open "UIBug.zip" project2. Open "Test" scene3. In the Hierarchy window go to "Canvas" -> "Item" and switch... Read more
Assertion failed on expression: 'm_currentEntriesPtr != NULL && m_IsGeti...
How to reproduce:1. Open the attached "AssertionRepro" project2. Go to "Scenes" folder and open "Levels" scene, enter playmode3. Nul... Read more
Massive performance drop with Size over Lifetime or Size over Speed modu...
Steps to reproduce:1. Open attached “ParticlePerformance.zip” Unity project2. Open Window->Profiler3. Enter Play mode Expected re... Read more
ScriptableObject is recognized as MonoBehaviour in the snapshot.nativeTy...
Reproduction steps:1. Open the attached project "BugReport_PackedMemorySnapshot_NativeType_ScriptableObject.zip";2. Select Assets -&... Read more
CharacterController doesn't respect Rigidbody.detectCollisions set to false
Reproduction steps:1. Open the attached project "Unity Repros 5.zip";2. Open the "DetectCollisionsBorked" scene;3. Enter a play mode... Read more
[OSX] ’Do you really want to quit?’ dialog appears when closing windowed...
Steps to reproduce:1. Open attached “MacOSQuit.zip” Unity project2. Build for MacOS3. Open Player in Windowed mode4. Close window by... Read more
Deleting Sprite with animated Properties randomly crashes Unity
Steps to reproduce:1. Open attached project DDLC_Engine (OC link)2. Open Scene "Testing"3. Select Natsuki-Chibi (under Canvas->Po... Read more
HDR material light emission stops working depending on surrounding objec...
Steps to reproduce:1. Open attached “HDREmission.zip” Unity project2. Open “Main” scene3. Select “Cube” object (child of “Repro” obj... Read more
[iOS] Using System.Net.Sockets.UdpClient.Receive() results in "SocketExc...
"SocketException: The descriptor is not a socket" appears when Using System.Net.Sockets.UdpClient.Receive() is used on iOS. Steps to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size