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Fixed in 2019.1.X



Found in


Issue ID




CharacterController doesn't respect Rigidbody.detectCollisions set to false



Reproduction steps:
1. Open the attached project "Unity Repros";
2. Open the "DetectCollisionsBorked" scene;
3. Enter a play mode;

Expected results: the capsule in the scene, which has a CharacterController, should pass through the sphere, as the sphere has Rigidbody.detectCollisions set to false;
Actual results: the capsule is blocked by the sphere.

Reproduced on: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.1.2p4, 5.6.4p3.

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