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[Accelerator] -EnableCacheServer command line argument does not properly...
Reproduction steps: 1. Setup a Unity Accelerator 2. In the same machine, create a new Unity Project 3. In Preferences -> Asset Pipel... Read more
Empty debug log warning whenever a certain tree prototype asset is loaded
How to reproduce: 1. Open the user attached project 2. Open the console Expected result: Empty console Actual result: An empty warn... Read more
[IL2CPP] Type argument of a generic class instance changes when another ...
Reproduction steps: 1. Open attached project "Case_1377927.zip" 2. Build and Run the Scene "SampleScene" 3. Observe the Player.log ... Read more
[GPU PLM] Crash due to out of bounds access violation in PowerSampling a...
Tested locally using Windows10 and a Threadripper 3990 ES + RX6800XT GPU using the repro project from the bug: Steps to repro: 1. ... Read more
Particle System causes Game view to lag when used in a URP project
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Game... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps: 1. Open the project in case 1351353 2. In the Project window, expand the "Torus-7-4" Import Settings 3. Select t... Read more
[HDRP] Volume debug panel doesn't update automatically
Reproduces on: 2022.1.0a14 + Master Does not reproduce on: 2020.3.19f1 + 10.6 Steps to reproduce: 0) Open attached project or sim... Read more
Only one Canvas is shown on multiple displays when Cameras are disabled
Reproduction steps: 1. Open the project "1377628.zip" 2. Build And Run Expected result: two monitors show different color cubes Act... Read more
A large .fbx file is imported everytime when Unity is launched
How to reproduce: 1. Open the attached project "HDRP_fbx.zip" 2. Close the attached project 3. Open the attached project again Expe... Read more
[HDRP] Selecting anything in Rendering Debugger collapse UI sections
Version tested: 2022.1.0a14 Steps to reproduce: 0) Simply open Rendering Debugger -> Light 1) Expand Show Light By Type or Exposure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object