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Exception in Input System UI Input Module when IL2CPP Code generation is...
Reproduction steps: 1. Download and open the attached "IL2CPP_is_null.zip" project 2. Open "Build Settings" and set the "IL2CPP Code... Read more
Attributes set in the Initialize context of GPU Event systems return 0.
Repro steps: 1. Import the attached VFX asset and add it to the scene 2. Open it and enable size or color in Initialize 3. Observe t... Read more
[FBX] Setting values in MaterialDescriptor doesn't work
An internal OnPreprocessMaterialDescription is running with a priority of 1, which overrides users' default AssetPostprocessor. It n... Read more
[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
Canvas gets corrupted after save
The active theme is no longer applied to the document after saving Steps: 1 . Create document 2. Add a button 3. Save the document ... Read more
PSD Importer uses default format settings when overrides are selected on...
How to reproduce: 1. Open attached project (case_1376608.zip) 2. In the Project browser click on the asset "Fei" 3. In the Inspector... Read more
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce: 1. Open the user's attached "BuildTest.zip" project 2. Open the Build Settings 3. Make sure the Android Platform i... Read more
Server build doesn't respond to "Ctrl+C" after setting "Console.Foregrou...
How to reproduce: 1. Open the user attached project (svrbuild-ctrl-c.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window ... Read more
TextMeshPro Input Field does not accept hyphens when content type is set...
How to reproduce: 1. Open project "inputfield.zip" 2. Go to Build Settings (Edit>Build Settings) 3. Build for the PC, Mac, iOS, or A... Read more
Editor is lagging when modifying the Scene view or Playing
How to reproduce: 1. Create a new URP project 2. Select any GameObject in the Scene 3. Enter Play Mode and try to move/look around ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object