Search Issue Tracker
Fixed in 7.0.0-pre.4
Fixed in 4.1.3, 6.0.2
Votes
0
Found in [Package]
4.0.0
Issue ID
1376608
Regression
Yes
PSD Importer uses default format settings when overrides are selected on Windows
How to reproduce:
1. Open attached project (case_1376608.zip)
2. In the Project browser click on the asset "Fei"
3. In the Inspector window, under "Platform Settings", "Default" tab make sure that "Format" is set to "RGBA 16 bit"
4. Under "Platform Settings" go to "Windows, Mac, Linux, Settings" tab (Monitor icon)
5. Make sure that the check box for "Override for Windows, Mac, Linux" is checked and format is set to "RGBA 32 bit"
6. In the Project browser extend the asset "Fei"
7. Select "Fei" texture
8. At the bottom of the Inspector window observe the text in the texture preview
Expected result: The format listed is "RGBA8 UNorm"
Actual result: The format listed is "RGBA Compressed DXT5|BC3 UNorm"
Reproducible with: 4.0.0 (2020.2.0a15), 4.1.2 (2020.3.22f1), 5.0.6 (2021.1.28f1), 6.0.1 (2021.2.1f1), 7.0.0-pre.3 (2022.1.0a14)
Not reproducible with: 2.1.9 (2019.4.32f1), 3.1.7 (2020.2.0a14)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Resolution Note (fix version 7.0.0-pre.4):
Fixed in 2022.2.0a1
Resolution Note (fix version 7.0.0-pre.4):
Fixed in: 2022.1.0b5
Resolution Note (fix version 6.0.2):
Fixed in 6.0.2 (2021.2.8f1)
Resolution Note (fix version 4.1.3):
Fixed in 2D PSD Importer 4.1.3