Search Issue Tracker
Fixed in 7.0.0-pre.4
Fixed in 4.1.3, 6.0.2
Votes
0
Found in [Package]
4.0.0
Issue ID
1376608
Regression
Yes
PSD Importer uses default format settings when overrides are selected on Windows
How to reproduce:
1. Open attached project (case_1376608.zip)
2. In the Project browser click on the asset "Fei"
3. In the Inspector window, under "Platform Settings", "Default" tab make sure that "Format" is set to "RGBA 16 bit"
4. Under "Platform Settings" go to "Windows, Mac, Linux, Settings" tab (Monitor icon)
5. Make sure that the check box for "Override for Windows, Mac, Linux" is checked and format is set to "RGBA 32 bit"
6. In the Project browser extend the asset "Fei"
7. Select "Fei" texture
8. At the bottom of the Inspector window observe the text in the texture preview
Expected result: The format listed is "RGBA8 UNorm"
Actual result: The format listed is "RGBA Compressed DXT5|BC3 UNorm"
Reproducible with: 4.0.0 (2020.2.0a15), 4.1.2 (2020.3.22f1), 5.0.6 (2021.1.28f1), 6.0.1 (2021.2.1f1), 7.0.0-pre.3 (2022.1.0a14)
Not reproducible with: 2.1.9 (2019.4.32f1), 3.1.7 (2020.2.0a14)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 7.0.0-pre.4):
Fixed in 2022.2.0a1
Resolution Note (fix version 7.0.0-pre.4):
Fixed in: 2022.1.0b5
Resolution Note (fix version 6.0.2):
Fixed in 6.0.2 (2021.2.8f1)
Resolution Note (fix version 4.1.3):
Fixed in 2D PSD Importer 4.1.3