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Frame Debugger displaying additional information when out of focus
Steps to reproduce:1. Open a new project2. Enable Frame Debugger and go through some frames3. Click out of Unity, make it out of foc... Read more
EditMode test does not show up when being put in the different assembly
How to reproduce:1. Open the attached project2. Open the Test Runner3. Notice that Edit Mode tests are not found Actual result: Edit... Read more
Assembly Definition files do not force assembly creation on "Reimport Al...
To reproduce:- Start cache server- Open attached project- Make sure Unity connected to the cache server- Make sure Assembly Definiti... Read more
[VCS] LightingData.asset files getting marked as text files in Perforce
Reproduction Steps:1) Open the attached project2) Connect the project to a Perforce server3) Select all assets in the Project and "V... Read more
[VCS] Reimport All doesn't mark assets for add
Steps to reproduce: 1. Start perforce server2. Create new project in workspace - don't connect project to vcs yet3. Create new mater... Read more
Editor crashes when importing .dae file at fbxsdk::FbxProperty::Get
Steps to reproduce:1. Download attached .dae file2. Import it to Unity3. Unity freezes or crashes when importing4. If Editor freezes... Read more
PackedMemorySnapshot: Missing connections between native objects
To reproduce Open attached user project Open Assets/Scene.unity Open in top menu bar "BugReport > Open TestCode Window" Click Cap... Read more
Character controller transform.position cannot be changed when component...
How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that Capsule is not returning to the starting position Expec... Read more
Dropdown Prefab's Text Element Resets To default On Play Mode
To reproduce:1. Open attached Unity project "Dropdown Bug.zip"2. Open "Scene" scene3. Go into Play Mode4. Inspect all three dropdown... Read more
Unity crashes at RaiseException when script with generic field and Unity...
How to reproduce:1. Open given Unity project--Unity crashed because of generic field, and DidReloadScripts attribute are in the same... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject