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[WebGL ]WebGL builds fail if external debug symbols option is used.
Steps to reproduce: 1. Open default project in Editor 2. Switch platform to "WebGL". 3. Open "Build Settings" and disable "Developme... Read more
Exception in Input System UI Input Module when IL2CPP Code generation is...
Reproduction steps: 1. Download and open the attached "IL2CPP_is_null.zip" project 2. Open "Build Settings" and set the "IL2CPP Code... Read more
Attributes set in the Initialize context of GPU Event systems return 0.
Repro steps: 1. Import the attached VFX asset and add it to the scene 2. Open it and enable size or color in Initialize 3. Observe t... Read more
[FBX] Setting values in MaterialDescriptor doesn't work
An internal OnPreprocessMaterialDescription is running with a priority of 1, which overrides users' default AssetPostprocessor. It n... Read more
[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
Canvas gets corrupted after save
The active theme is no longer applied to the document after saving Steps: 1 . Create document 2. Add a button 3. Save the document ... Read more
PSD Importer uses default format settings when overrides are selected on...
How to reproduce: 1. Open attached project (case_1376608.zip) 2. In the Project browser click on the asset "Fei" 3. In the Inspector... Read more
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce: 1. Open the user's attached "BuildTest.zip" project 2. Open the Build Settings 3. Make sure the Android Platform i... Read more
Server build doesn't respond to "Ctrl+C" after setting "Console.Foregrou...
How to reproduce: 1. Open the user attached project (svrbuild-ctrl-c.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window ... Read more
TextMeshPro Input Field does not accept hyphens when content type is set...
How to reproduce: 1. Open project "inputfield.zip" 2. Go to Build Settings (Edit>Build Settings) 3. Build for the PC, Mac, iOS, or A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1