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[Unet]Client disconnects during match making game
Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more
CharacterController ignores collsion when there are many trigger colliders
Steps to reproduce: 1) open users project 2) play the scene 3) navigate with arrows - capsule falls through ground ignoring any typ... Read more
[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached a... Read more
Freezes editor importing .obj file
Steps to reproduce: 1. Create new unity project 2. import attached "WallE.obj" - freezes editor Reproduced: 5.3.4p6, 5.4.0b18 Not ... Read more
Shader doesn't receive shadows from sprites
Reproduction steps: In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shado... Read more
[DualMonitors][Editor]Editor window doen not remember its size after bei...
Steps to reproduce: 1. Have two monitors set up. 2. Open attached project (or create and open a new one). 3. Extend the width of "Ed... Read more
[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...
Steps to reproduce: 1. open attached project 2. open scene "Wilderness_lvl_08" 3. build and run for standalone - leave the game runn... Read more
[VR][Build] Cursor.LockState doesn't work in VR Build
Steps to reproduce: 1. Download and open attached project 2. Turn on VR mode 3. Build project including "MainScene" scene Actual re... Read more
Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project 2. Build to OSX Standalone and run - Note that there are no buildings showing up on the... Read more
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash" 2. Open scene "MainScene" 3. Press Play 4. Select the _Pl... Read more
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