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Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more
"Connected Player" dropdown in Console Window is too narrow to fit its text
To reproduce:1. Open Unity editor2. Select the Default Layout3. View the Console Window Desired outcome: "Connected Player" dropdown... Read more
Window sidebar is resized with unpressed mouse button after clicking on ...
Steps to repro:1. Create the new project;2. Open the Project Settings window;3. Select any item in the sidebar (i.e. HDRP)4. With th... Read more
[VFX] [HDRP] Release build crashes when instantiating a lot of prefabs w...
Reproduction steps:1. Open the attached project ("case_1225659-vfxgraphcrash.zip")2. Make a standalone (release) build and run it3. ... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
An uninformative error is thrown when entering Play mode after canceling...
Reproduction steps:1. Create and open a new project2. Click on the Install button of any Feature set in Package Manager3. Click on t... Read more
Tags are exported but list stays empty
How to reproduce:1. Create a new project2. Add some tags to a list3. Tag game objects with custom created tags4. Save the scene and ... Read more
ExecuteInEditMode warning is listing all of the NavMesh Components when ...
How to reproduce:1. Open the user-attached project “NavMeshAttributes”2. Open the “SampleScene” scene3. Open the “Plane” Prefab from... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps:1. Open attached project2. Build and Run on a Quest3. Observe the log Actual: "Error Unity A scripted object (probably U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved