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Unable to move object in the end of list in Hierarchy
Unable to move object in the end of list in Hierarchy Try to move object in the end of list (make it last)1 Create new project2 Crea... Read more
The selection is not moving when move item in Hierarchy
The selection is not moving when move item in Hierarchy 1 Create new project2 Create 3 objects in Hierarchy - “1”, “2”, “3”3 Select ... Read more
Shader using 2 UV sets doesn't work in Player if mesh only has one
To Reproduce:1. Open the attached project & "testscene" scene.2. Press play in the Editor. Notice the water renders correctly.3.... Read more
Broken link: Documentation
Broken link: http://docs.unity3d.com/Documentation/ScriptReference/EditorUserBuildSettings.html The Unity Scripting Reference link f... Read more
Serialization of public variable lost in WSA app
To Reproduce:1. Open the attached project2. Press play. Notice that the scene works fine and the AssetBundle object is loaded.3. Bui... Read more
Error report when slicing spritesheet on Mac only
To repro: 1. Open project to scene 'Tiles'2. Select 'spritesheet' in assets, change its texture type to 'sprite'3. Right click on sp... Read more
Joystick Input and KeyCode don't work correctly
If printed out Input.GetJoystickNames()[0], editor shows: "CONTROLLER (XBOX 360 WIRELESS RECEIVER FOR WINDOWS)"On Win Store Apps it'... Read more
OSX: Editor hangs when Close from OnGUI during Repaint event
Integration test: EditorWindowTests. Happens on Mac only- Open Editor.- Add script EditorWindowThatCloses.cs- Execute Menu Item ->... Read more
Importing package which contains long-path files crashes Editor
1. Use MacOS X editor to create file with longer path than it is possible on Windows.2. Export the created file as an Unity package3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used