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Fixed in Unity 4.3



Found in


Issue ID




Shader using 2 UV sets doesn't work in Player if mesh only has one

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

To Reproduce:
1. Open the attached project & "testscene" scene.
2. Press play in the Editor. Notice the water renders correctly.
3. Build and run a standalone player.

The problem seems to be that the Shrimmer mesh has only one UV set, but the shader that it's using needs two. This works in the Editor (why?) but not in the player (no errors in the logs)

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