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[URP] Render Feature/Pass is not sending correct values to compute shade...
Reproduction steps: 1. Open the attached project ("Unity-Raymarching.zip") 2. Observe the Game and Scene windows Expected result: G... Read more
Crash when selecting a Material
Reproduction steps: 1. Open attached project "Case_1368933.zip" 2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core,... Read more
DisallowMultipleComponent is ignored in Prefab variants
Reproduction steps: 1. Open the user's attached project 2. Open Assets > BugScene 3. In the project browser double click Variant Pr... Read more
[Search] Search picker fails to filter sprite assets
Repro steps: 1. Open a project with many sprites 2. Open a scene with object that hold a canvas component. 3. Select Canvas object ... Read more
NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more
Glossiness is not imported when importing FBX materials through the script
How to reproduce: 1. Open project "UrpImportBug.zip" 2. Observe the "FbxWithShininess" glossiness in the Scene window 3. Open script... Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce: 1. Open the user's attached project 2. Go to Window -> Asset Management -> Localization Tables 3. Select the tab E... Read more
Visual Scripting Start State remains active when another Flow State is t...
How to reproduce: 1. Open the attached project (VisualScriptingTestProject.zip) 2. Open scene Scenes/SampleScene 3. Press the Play b... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce: 1. Open project "DeleteMe.zip" 2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject" 3. Select "S... Read more
[Android][WebGL] Location service does not start on Mobile
Reproduction steps: 1. Open the user's attached project "MobileSensors.zip" 2. Build and run it on Android 3. Click on "Location Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map