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[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project2. If you're building for Android, set the Graphics API to OpenGLES3, if you're building ... Read more
Editor freeze on "Checking workspace has not changed" message
1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab t... Read more
WWW request doesn't send Content-Length header
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;4. Look at the Debug.Log thrown to the Console. Expect... Read more
Right-clicking on an asset destroyed (from script) during playmode crash...
To reproduce:1)Open the attached project2)Open "test" scene3)Run the scene and press "D" key to call DestroyImmediate on "test.prefa... Read more
Unexpected jump while debugging nested loops in Visual Studio
How to reproduce:1. Open Unity2. Load user-submitted project3. Open 'ArrayTest.cs' script in Visual Studio4. Set Visual Studio debug... Read more
DLL file causes Editor to hang on entering Play mode
Steps to reproduce:1. Open attached “testingDLL.zip” Unity project2. Enter Play mode Expected results:Unity enters Play modeActual r... Read more
[DX12] Crash with memory allocation issues when using a camera with the ...
To reproduce:1) Open attached projectOptional: Make sure Test2 is set to be built and that DX12 is the first API to be used2) Build ... Read more
[Editor UI] Point light icon is missing in inspector window for light co...
Steps to Repo:1. Hierarchy > Right click > Light > Point Light2. Select created point light > observe in inspector windo... Read more
Memory leak caused when a static flag is set to 'lightmap static' on an ...
Steps to reproduce:1. Open user attached project2. Open the scene "leaks.unity" in Assets->Scenes3. Open Task Manager in Windows,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets