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Not Reproducible



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Issue ID




Memory leak caused when a static flag is set to 'lightmap static' on an imported model game object

Asset Importers



Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1. Open user attached project
2. Open the scene "leaks.unity" in Assets->Scenes
3. Open Task Manager in Windows, see memory increases about 500 MB per second

Expected result: enabling 'lightmap static' of an imported model game object should not cause a memory leak

Reproduced in: 2018.1.0a5, 2017.3.b10, 2017.2.0f3, 2017.1.2p3, 5.6.4p3

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