Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0f3
Issue ID
971531
Regression
No
Memory leak caused when a static flag is set to 'lightmap static' on an imported model game object
Steps to reproduce:
1. Open user attached project
2. Open the scene "leaks.unity" in Assets->Scenes
3. Open Task Manager in Windows, see memory increases about 500 MB per second
Expected result: enabling 'lightmap static' of an imported model game object should not cause a memory leak
Reproduced in: 2018.1.0a5, 2017.3.b10, 2017.2.0f3, 2017.1.2p3, 5.6.4p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment