Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
Issue ID
971049
Regression
Yes
Right-clicking on an asset destroyed (from script) during playmode crashes Unity
To reproduce:
1)Open the attached project
2)Open "test" scene
3)Run the scene and press "D" key to call DestroyImmediate on "test.prefab"
4)Exit playmode
5)In Project window double click on the now destroyed "test.prefab"
Result: Unity crashes at CanRenameAsset
Reproduced on: 2018.1.0a5, 2018.1.0a3
Regression introduced with: 2018.1.0a3 (a20833e3e65e)
Not reproducible on: 2018.1.0a2, 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment