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Fixed in Unity 2018.1



Found in


Issue ID




[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali GPU running OpenGLES3 and iOS A11 devices on any API




Priority: 4Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

Steps to reproduce

1. Open attached project
2. If you're building for Android, set the Graphics API to OpenGLES3, if you're building for iOS any graphics API should exhibit the problem
3. Build and run 'Simple' scene on an Android device with Mali GPU (used Samsung S7 to test) or an iOS device with A11 SoC (latest devices - iPhone 8, 8 Plus & X)
4. Observe that the building has no reflectance and is kinda grey (see screenshots for reference)

Other Android devices and these devices running OpenGL ES 2 work fine.
Other iOS devices also look fine.

Comments (1)

  1. 68374e98f3c43615ef06417ea95065f7?d=mm


    Jan 27, 2018 16:47

    I'm experiencing a similar issue on some Samsung devices. After upgrading to Auto Graphics API, on many Samsung models (J7 Prime and others) the screen has lots of black materials.

    It would be easier if we could change between OpenGL ES2 or 3 through a script in runtime, so there would be an option for the user on these problematic devices... Is that possible?

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