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1
votes
By Design

When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...

Input

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Mar 31, 2016

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Version/s: 5.3.4f1

To reproduced the issue follow the steps:1. Open "testInput" project2. Open "1" scene3. Make sure virtual sync is disabled in qualit... Read more

0
votes
Fixed

Lightmap Indexes Overwritten on Additive Level Loads

Global Illumination

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Mar 31, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project2) Build Lighting for scenes Scene1/Scene2/Scene33) Open the main scene and play it4) Notice all the ... Read more

3
votes
Fixed

Cannot build for Android with AAR with dynamic references like "${applic...

Android

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Jan 19, 2016

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Version/s: 5.3.1f1

If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more

4
votes
Fixed

Framerate is not capped while running in background

Deployment Management

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Apr 01, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more

0
votes
Duplicate

[Linux][WebCamTexture] WebCamTexture does not work on Linux Player

Video

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Mar 18, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1. Download and open attached project "WebCamTest.7z"2. Build it for Linux universal (don't forget to include "Ca... Read more

2
votes
Fixed

Changing to lower Texture Quality breaks baked lighting

Graphics - General

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Apr 04, 2016

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Version/s: 5.3.4p2

When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more

0
votes
Fixed

Camera preview loses its depth test when changing between game and scene...

Camera

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Apr 04, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip)2. Open scene: Classic_E06_F013. Select camera... Read more

0
votes
By Design

[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...

OpenGL

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Apr 04, 2016

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Version/s: 5.4.0b12

1) Open attached project "EmulationBug"2) Open scene "Demo"3) Set build target to Android4) Make sure that Graphics Emulation is set... Read more

0
votes
Fixed

[Vuforia] Application crashes when loading next scene on Android devices...

Android

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Mar 29, 2016

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Version/s: 5.4.0b11

Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Exynos 5 SoC family3. App crashes... Read more

3
votes
Fixed

Display.main returns left screen instead of selected main in Win Standal...

Window management

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Apr 02, 2016

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Version/s: 5.3.3p2

To reproduce the issue follow the steps:1. Have at least two display connected2. Open "Test5_4" project3. Open "Main" scene4. Build ... Read more

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