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When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...
To reproduced the issue follow the steps:1. Open "testInput" project2. Open "1" scene3. Make sure virtual sync is disabled in qualit... Read more
Lightmap Indexes Overwritten on Additive Level Loads
Repro steps:1) Open the project2) Build Lighting for scenes Scene1/Scene2/Scene33) Open the main scene and play it4) Notice all the ... Read more
Cannot build for Android with AAR with dynamic references like "${applic...
If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more
Framerate is not capped while running in background
Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more
[Linux][WebCamTexture] WebCamTexture does not work on Linux Player
Steps to reproduce:1. Download and open attached project "WebCamTest.7z"2. Build it for Linux universal (don't forget to include "Ca... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip)2. Open scene: Classic_E06_F013. Select camera... Read more
[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug"2) Open scene "Demo"3) Set build target to Android4) Make sure that Graphics Emulation is set... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Exynos 5 SoC family3. App crashes... Read more
Display.main returns left screen instead of selected main in Win Standal...
To reproduce the issue follow the steps:1. Have at least two display connected2. Open "Test5_4" project3. Open "Main" scene4. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used