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Votes
1
Found in
5.3.4f1
Issue ID
784392
Regression
No
When V-Sync is disabled Input.GetAxis() returns near 0 values in standalone player
To reproduced the issue follow the steps:
1. Open "testInput" project
2. Open "1" scene
3. Make sure virtual sync is disabled in quality settings
4. Build the project for standalone player
5. Run the the project
6. In game, there's output of Input.GetAxis() at the top-left of screen
7. Move the mouse, you could find that the value under "Fastest" setting is always near 0
Reproduced in 5.4.0b11, 5.4.0b13, 5.3.4p1, 5.2.2p4
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vollchecker
Aug 10, 2016 07:56
have the same problem with unity 5.4.0f3 in windows standalone build (problem occurs only in build)
we can only move mouse when v-sync is on
it should be possible to move the mouse also when v-sync is disabled
pls fix issue because its very hard to find