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Using Application.internetReachability with OnGUI causes errors in the C...
Reproduction steps:1. Open the attached project "OnGUIBugReport_U20173.zip";2. Open the "Test" scene;3. Enter a play mode;4. Try to ... Read more
Handles.Label() adds extra object label on the opposite side of scene vi...
To reproduce:1. Open repro project2. Press RMB and rotate scene view 180 degrees along Z axis(gif attached) Expected vs Actual: ther... Read more
Crash in physx::SubSortQuick::sort4 after attempting to load a scene
To reproduce: 1. Open the project, attached by the user (Network Racing game.zip)2. Open the "Track" scene Expected: the Editor does... Read more
NullReferenceException after creating sprite
To reproduce: 1. In a new project, create new Circle sprite2. Change Pixels Per Unit for the new sprite3. Press Apply Expected: appl... Read more
UnityPluginLoad is not called on 32-bit Windows
To reproduce:1) Open attached project2) Build x86 Win Standalone build and run it Expected: Plugin is run and marked so on-screen te... Read more
ScriptableObject/MonoBehaviour memory usage increased
Reproduction steps:- Open attached user project in 2018.1.0a3- Build Player for Windows with profiler (Architecture x86)- Run game a... Read more
UI elements causes CPU usage spikes and makes Editor laggy
How to reproduce:1. Open the attached project2. Open the scene3. Notice the Editor lag4. Open the profiler5. Notice the CPU usage sp... Read more
Text Mesh generates pixels near letters if Character Size is set to 1.
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Select "New Text" from the Hierarchy4. Set the "Character S... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps:1. Open project attached (UnityTestBug.zip).2. Open scene TestBug (Assets/FindBug/TestBug)3. Press Menu/Test/Star... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open