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By Design
Votes
0
Found in
2017.1.1p3
Issue ID
968448
Regression
No
UnityPluginLoad is not called on 32-bit Windows
To reproduce:
1) Open attached project
2) Build x86 Win Standalone build and run it
Expected: Plugin is run and marked so on-screen text
Actual: It is not
Reproduced in 2017.1.1p3, 2018.1.0a3
Comments (2)
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vuplex
Sep 12, 2019 22:20
I just ran into this issue and followed the steps in this helpful article to resolve it:
https://medium.com/@bengreenier/building-native-unity-plugins-with-visual-studio-8f470e5af9ca
The gist is that the UnityPluginLoad function gets prefixed with an underscore when building for x86 (_UnityPluginLoad) unless you use a .def file. This article I linked to provides an example of a .def file and describes how to set it in Visual Studio.
SteffanDonalLIV
Mar 30, 2018 17:46
Not sure if anyone is looking at this anymore, but can anyone suggest a workaround if this is intended?
Perhaps a link to documentation?