Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b8
Issue ID
968094
Regression
No
Text Mesh generates pixels near letters if Character Size is set to 1.
How to reproduce:
1. Open the attached project
2. Open the "scene" scene
3. Select "New Text" from the Hierarchy
4. Set the "Character Size" to 1 in the Text Mesh settings
5. Set the "Font Size" to 500, notice the pixels near letters
Actual result: Pixels are generated near letters. (Screenshots "1.png" and "2.png" attached)
Note: The pixels location is changing depending on the "Font Size".
Note: The pixels are not generated when "Character Size" is 2 or higher.
Reproducible with: 5.6.4p2, 2017.1.2p3, 2017.2.0p1, 2017.3.0b9, 2018.1.0a4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment