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[Layout] Unable to close custom editor window when the script is missing
Steps to reproduce:1) open attached project2) create new unity project from menu (File>New Project>OK)3) try closing the custo... Read more
Editor doesn't stop player build if scripts have compilation errors in t...
This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more
[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...
Repro steps:1) Open my attached project SpriteSheetColor2) Select the Hero_SpriteSheet3) Make sure Packing Tag is set4) Open in Spri... Read more
[GL] Shader doesn't receive parameter from the script
Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more
[Speedtree] Billboards with different scales use a single scale
Repro steps:1) Open the project and three-trees-with-different-scales.scene2) In the Game view notice, that the billboards are the s... Read more
About window dissapears when other windows take focus, even if they are ...
Open about window(For reference put deattached some other window next to it, e.g. Console)Switch focus to some other window that doe... Read more
[Cursor] Locked cursor receives pointer based events
Reproduction steps:1) Open attached project "CursorTest"2) Open scene "Demo"3) Enter play mode4) Press A key to lock the cursor5) Ho... Read more
When Main.OnRenderImage() is called, memory is allocated for garbage col...
Reproduction steps:1. Open the attached project2. Open the profiler window3. Run the "Test" scene4. Notice that 40 bytes are allocat... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more
Saving a c# script in Visual Studio while a scene is playing crashes Unity
To reproduce:1) Open attached project2) Open 'levelA' scene3) Open 'levelInit' script4) Play the scene and wait a couple of seconds ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used