Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b10
Issue ID
782556
Regression
Yes
[Speedtree] Billboards with different scales use a single scale
Repro steps:
1) Open the project and three-trees-with-different-scales.scene
2) In the Game view notice, that the billboards are the same size
3) Lower the Field View of Camera and notice that when LOD increases, the scale changes
Expected: Billboards are created corresponding to the Scale of the object
Actual: It is ignored and all the billboards are the same size
Look at screenshots for Expected(5.3) and Actual(5.4)
Reproduced in: 5.4.0b11
No repro in: 5.3.4p1; 5.3.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment