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Won't Fix
Votes
0
Found in
5.3.4f1
Issue ID
782471
Regression
No
[iOS] Deactivating a GameObject that has an Audio Source playing a sound spikes CPU usage
Steps to reproduce:
1. Open attached project
2. Build for iOS with 'Autoconnect Profiler' enabled
3. Build generated Xcode project to a low-end device
4. In the profiler, under CPU Usage tab, notice that GameObject.Deactivate spikes 1-5ms each time the game object with a playing audio source is deactivated
Note: You can load a scene using an in-game button that does the same (activates and deactivates objects) without audio sources and see that there are no spikes then.
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povilas
Apr 09, 2016 02:42
Caused by main thread preemption by the OS. It's not possible to fix this.