Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3p2
Issue ID
778912
Regression
Yes
When Main.OnRenderImage() is called, memory is allocated for garbage collection
Reproduction steps:
1. Open the attached project
2. Open the profiler window
3. Run the "Test" scene
4. Notice that 40 bytes are allocated for garbage collection (check screenshots)
Expected result: When Main.OnRenderImage() is called, memory shouldn't be allocated for garbage collection
Actual result: When Main.OnRenderImage() is called, memory is allocated for garbage collection
Note:
- The allocation happens after the project was built to Android device. Before building the project no allocation was observed in the Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Project browser search area changes when maximing Game View
- Tree Asset Preview window is not updated after assigning a new Material
- Unapplied changes on the "MainPanel" GameObject in the "BlobShadow" of URP Samples
Add comment