Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.3p2
Issue ID
778912
Regression
Yes
When Main.OnRenderImage() is called, memory is allocated for garbage collection
Reproduction steps:
1. Open the attached project
2. Open the profiler window
3. Run the "Test" scene
4. Notice that 40 bytes are allocated for garbage collection (check screenshots)
Expected result: When Main.OnRenderImage() is called, memory shouldn't be allocated for garbage collection
Actual result: When Main.OnRenderImage() is called, memory is allocated for garbage collection
Note:
- The allocation happens after the project was built to Android device. Before building the project no allocation was observed in the Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment