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UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
CanvasRenderer.SetMesh() does not seem to support more than one UV set
Two objects with same material/shader/mesh, one displayed through MeshRenderer and the other through CanvasRenderer.SetMesh(), rende... Read more
Spotlight gets clipped in VR
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Look around Expected result: view of a plane lit up ... Read more
Object skips its initial position when using Transform/Universal Tool + ...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a Cube3. Hold Ctrl to keep snapping on4. Move the ... Read more
Rotation of the Rotation/Universal Tool handles are not updated when obj...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a cube3. Rotate the cube with a rotation tool or t... Read more
[Mobile] Skinned Renderer with Procedural SBSAR Material not rendered on...
Steps to reproduce:1) Open the attached project (951115_SBSAR.zip).- Note: the project doesn't compile when it is opened for the fir... Read more
[iOS][UI] Dropdown list clips through the edge of the screen in Portrait...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run on an iPad Air.4) Push the colored button while in Portrait ... Read more
[Regression] Playback of multiple Videos (.webm) freezes Unity Editor
How to reproduce:1. Download attached project file and open "Tests" Scene2. Enter Play Mode3. In Scene Window select one of Raw Imag... Read more
[Animation] Second clip is not played in Editor mode when using Animatio...
To reproduce:1. Open project2. Select 'cube' gameObject3. Press 'PLAY' on 'Clip Player' script componentNotice, that animation is pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open