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Won't Fix
Votes
0
Found in
Issue ID
964858
Regression
No
CanvasRenderer.SetMesh() does not seem to support more than one UV set
Two objects with same material/shader/mesh, one displayed through MeshRenderer and the other through CanvasRenderer.SetMesh(), render differently. MeshRenderer is correct. The apparent symptom is CanvasRenderer.SetMesh() using TEXCOORD0 in the place of TEXCOORD1-3.
Repro steps:
1. Open attached project
2. Open scene.unity
3. Press Play and notice the discrepancy between the grids of numbers on top and on bottom. (Each grid of 8 is one mesh object)
4. Check used shader to see what's going on
Reproducible in:
Version 2018.1.0a3 (ef91384ea984)
Version 2017.2.0f3
Version 5.6.0f1
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yangjm2015
Jan 17, 2019 10:17
https://forum.unity.com/threads/ugui-unity5-6-canvasrenderer-vertex-define-has-no-uv1.494790/
Set in Canvas - Additional Shader Channels - TexCoord1 - TexCoord3. Also support Normal